<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Evaluation on Human-Computer Interaction for Mixed Reality Blog</title><link>https://xyn-1127.github.io/igd301-blog/tags/evaluation/</link><description>Recent content in Evaluation on Human-Computer Interaction for Mixed Reality Blog</description><generator>Hugo -- 0.155.3</generator><language>en-us</language><lastBuildDate>Tue, 20 Jan 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://xyn-1127.github.io/igd301-blog/tags/evaluation/index.xml" rel="self" type="application/rss+xml"/><item><title>Lecture Homework 3: User Evaluation — Power-Based Arm-Swing in Practice</title><link>https://xyn-1127.github.io/igd301-blog/posts/lecture-hw3/</link><pubDate>Tue, 20 Jan 2026 00:00:00 +0000</pubDate><guid>https://xyn-1127.github.io/igd301-blog/posts/lecture-hw3/</guid><description>&lt;p&gt;The goal of HW3 is to run a small-scale user evaluation of my locomotion technique. I recruited two participants and joined as the third myself. Each of us ran the parkour course for three full rounds, recording objective performance data and subjective ratings to see how the system holds up in real users&amp;rsquo; hands.&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="evaluation-design"&gt;Evaluation Design&lt;/h2&gt;
&lt;h3 id="why-evaluate-at-all"&gt;Why Evaluate at All&lt;/h3&gt;
&lt;p&gt;As the developer, I know the system too well. I know every parameter, the optimal entry angle for each curve, what swing cadence maps to what speed. But all of that was accumulated over dozens of iterative test sessions. A first-time user&amp;rsquo;s experience could be entirely different.&lt;/p&gt;</description></item></channel></rss>