Lecture Homework 4: Final Presentation — Power-Based Arm-Swing Locomotion
This post covers the full content of my final locomotion presentation, organized into three parts: scenario and design goals, system mechanisms, and user evaluation. Scenario & Challenges The project scenario is a fixed VR parkour course: a timed race track where you collect coins along the way. The course has multiple checkpoints, continuous curves, and some coins floating above ground level. The final section of the course is particularly important: several coins sit visibly above the ground, making pure horizontal locomotion insufficient. This constraint directly shaped the locomotion design, which must include some form of vertical movement. ...