<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Presentation on Human-Computer Interaction for Mixed Reality Blog</title><link>https://xyn-1127.github.io/igd301-blog/tags/presentation/</link><description>Recent content in Presentation on Human-Computer Interaction for Mixed Reality Blog</description><generator>Hugo -- 0.155.3</generator><language>en-us</language><lastBuildDate>Thu, 29 Jan 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://xyn-1127.github.io/igd301-blog/tags/presentation/index.xml" rel="self" type="application/rss+xml"/><item><title>Lecture Homework 4: Final Presentation — Power-Based Arm-Swing Locomotion</title><link>https://xyn-1127.github.io/igd301-blog/posts/lecture-hw4/</link><pubDate>Thu, 29 Jan 2026 00:00:00 +0000</pubDate><guid>https://xyn-1127.github.io/igd301-blog/posts/lecture-hw4/</guid><description>&lt;p&gt;This post covers the full content of my final locomotion presentation, organized into three parts: scenario and design goals, system mechanisms, and user evaluation.&lt;/p&gt;
&lt;hr&gt;
&lt;h2 id="scenario--challenges"&gt;Scenario &amp;amp; Challenges&lt;/h2&gt;
&lt;p&gt;The project scenario is a fixed VR parkour course: a timed race track where you collect coins along the way. The course has multiple checkpoints, continuous curves, and some coins floating above ground level.&lt;/p&gt;
&lt;p&gt;&lt;img alt="parkour route" loading="lazy" src="https://xyn-1127.github.io/igd301-blog/posts/lecture-hw4/imgs/route-overview.png"&gt;&lt;/p&gt;
&lt;p&gt;The final section of the course is particularly important: several coins sit visibly above the ground, making pure horizontal locomotion insufficient. This constraint directly shaped the locomotion design, which must include some form of vertical movement.&lt;/p&gt;</description></item></channel></rss>